Nerve
The number climbs. Stop it before it goes. Five turns, and everything you stopped in time is added up.
0 banked0/5 turns— best
Stop it before it goesFive turns. Nothing is safe until you stop it.
The number climbs. Stop it before it goes. Five turns, and everything you stopped in time is added up.
A number starts at a hundred and roughly doubles every second and a half, and at a moment you cannot see it goes and takes the turn with it. Stopping early is safe and small, stopping late is large and often nothing, and the danger rises the longer you wait rather than staying flat. You get five turns and the score is everything you managed to stop in time, so a single enormous turn and five careful ones can land in the same place.